Check out the PC exclusive features below! Features. Up to 1600x1200 resolution; Sneak preview trailers for Silent Hill 3; Save at any time; Play back cinematics ..
For the 1999 debut installment in the series, see Silent Hill (video game). For. (PC) 59.38%, (PS3) 71 (X360) 70 (PC) 64. Silent Hill: Shattered Memories, (Wii) ..
Last week Konami revealed a new Silent Hill game. After a succession of underwhelming sequels that spectacularly failed to capture the dark, subversive magic of the originals, you’d be forgiven for shrugging this news off. But this new Silent Hill is being developed by Hideo Kojima, creator of the Metal Gear series, in collaboration with Hellboy and Pan’s Labyrinth director Guillermo del Toro.

Nov 6, 2008.. In Silent Hill Homecoming, Alex Shepherd has returned to his.. This game was extremely bad ported to PC, the graphics are worse then it's on ..

Aug 21, 2014.. Last week Konami revealed a new Silent Hill game. After a succession of underwhelming sequels that spectacularly failed to capture the dark, ..
Apr 24, 2013.. Unfortunately, for me, it didn't feel like a Silent Hill game. It wasn't scary, it was void of any of the psychological thrills the other games have and ..


ASIN: B00007M9SI Item Weight: 4 ounces Media: Video Game Release Date: December 2, 2002 Average Customer Review: 4.4 out of 5 stars See all reviews (45 customer reviews) Amazon Best Sellers Rank: #19,144 in Video Games (See Top 100 in Video Games) Product Description James Sunderland's life is shattered when his young wife Mary suffers a tragic death. Three years later, a mysterious letter arrives from Mary, beckoning him to return to their sanctuary of memories, the dark realm of Silent Hill. Now James must go back to that special place to uncover the truth, unaware that the answers he seeks require the ultimate sacrifice. Check out the PC exclusive features below! Features Up to 1600x1200 resolution Sneak preview trailers for Silent Hill 3 Save at any time Play back cinematics in the Movies Menu The Silent Hill series of video games is one of the best of its genre. With the exception of SH 3, which has more of a blockbustery feel to it, the original game and its sequel, Silent Hill 2, have done more to further the genre of Survival Horror than any other series of games, making Capcom's Resident Evil/Biohazard series look slow and tired. We start off with James Sunderland, a shell of a man since his wife Mary's death, three years before, lost in thought in a bathroom on the outskirts of town. He's come back to SIlent Hill, a resort town full of happy memories for himself and his wife, because he has received a letter from her, saying she will meet him in their 'special place'. And from there, you're pretty much left to piece the story together yourself, thanks to ingenious plot twists and the best characterisation since Final Fantasy 7. The graphics are wonderful. Fuzzy, murky streets and rooms harbour beautifully-rendered, totally ambiguous creatures that scare us becuase of what we cannot see. The superhuman, exaggerated animation of the mannequins and nurses add to the unnatural atmosphere pervading the game. The cut-scene renders are actually beautiful, with Maria and James' exchange in the underground Toluca Prison levels being one of the most riveting pieces of FMV ever. The sound, too, adds greatly to the experience, with grunts, bangs and screams punctuating the sometimes-deafening silence. Because of the game mechanics, what you hear is oftentimes more important than what you see (or believe you see) and it's this, coupled with the storyline and characters, that characterises the unique psychological tension found in this game. The game mechanics are simple to come to terms with and prove themselves after fifteen minutes or so of play time: you don't notice them anymore. A word on what makes SH 2 such a wonderful experience - Characters like Laura, an enigmatic child who claims to know Mary, Eddie Dombrowski, an unhinged giant of a man whose attitude towards cold-blooded murder gives a realistic slant to the psychological horror, and Maria, the sensual and schizophrenic doppelganger of James' dead wife, are so well-realised that we see new characteristics in them each time the game is played. The character of Angela is a particular mystery, and a testament to the strength of emotion that a videogame can create. On paper, the main villian, Pyramid Head, is nothing special (a giant man with a steel pyramid for a head... literally!) but it's the way he moves and the noises he makes that propel him into the history books as one of the scariest villians anywhere, alongside Biohazard's Hunters and The Exorcist's Pazuzu, in terms of the amount of fear he generates. This is the genius of the game, Konami's developers taking painstaking time and effort with the people that populate the terrifying world of Silent Hill, thereby giving us an unforgettable and compelling cast of characters. The replay value is very high, with five different endings to discover, and new things to see and hear each time, every trip you make to Silent Hill 2 leaves you with something new from this bizarre and macabre universe. A word for fans of action-based violence: you'll be disappointed. SH 2 is a story-based, character-driven game, and if it's violence and gore you need, then this won't do. It's a different kind of scary than Resident Evil, Clock Tower etc. For anyone interested in seeing just how far a game can push the concept of psychological horror, or for anyone who loves to get lost in a storyline, this is one of the best examples you can own. Put simply, Silent Hill 2 is an Opus, a magnificent monster of a game that should held up as a standard-bearer by more than just the videogames industry. It's deep, it's complex, it's engaging, and above all, it's excellent. Thoroughly and unequivocally recommended. Read more › Silent Hill 2 is the best game I've ever played. This is not the same as saying it is my favorite, although it is certainly one of my top ten of all time. This is the only game aside from the original "Silent Hill" which I was able to take completely seriously from beginning to end, which thoroughly immersed me in its impeccable storyline, and which can be called a true work of art. It is also one of only two games (and no films) which have ever made me cry. First of all, I take my hat off to the producers for resisting the urge to make any of the game hammy or tongue-in-cheek (like all of the Resident Evil series), and for keeping any semblance of "comic relief" well away from their product. Nothing ruins a project- be it a film, a book, or a video game- faster than comic relief. It has been said that the controls are unresponsive, and much has been written about the old-fashioned "Resident Evil"-style control scheme itself that is less than glowing. It is only a personal preference, but in a game like this, where the emphasis is on moving slowly and carefully, this system (where "up" is forward, "down" is backward, etc) is superior to the Metal Gear-style scheme which shifts with the camera. I had no issues with the response time but, like the main character's lack of firearms proficiency, I think it only adds to the impression of a frightened, amateur avatar. I cannot say whether this was Konami's intention, but the effect is a good one, nonetheless. Secondly, there is no shortage of moving and mind-bending material here to satisfy any number of plot theorists. I have my own thoughts, as will anyone else who plays. But here, unlike so many other products which claim to be "artistically open-ended", there is enough of a skeleton provided to string a believable theory across. Silent Hill 2 also does something that no other serious game has managed to do nearly so well, and that is to be a work of art while taking advantage of the peculiarities of its medium. It uses its perks as a game to enhance the experience, making it far superior and more moving than any film on a similar subject could possibly be. The first way it does this is by having multiple endings (which are attained based mostly upon gameplay style, rather than a single, obscure choice), all of which must be seen to make complete sense of the theme. The second thing it does, which is especially important for a horror game, is that it makes the player identify with the character. When James must enter a dark and possibly dangerous area, it is the player who must take that step inside. When James is confronted with some deadly horror, it is the player who must carry him through. Unlike in a film, the outcome is not pre-printed on celluloid, which gives the player a far greater stake in what happens on-screen. One shortcoming, however, is the voice-acting which, barring "Mary", ranges from mediocre to rather poor. Of course, it is indescribably better than that found in any of the Resident Evil games (or most others), but don't expect film- or television-quality performances. I realize that I have written nothing about the plot, but that has been mentioned enough elsewhere, and giving almost anything away would potentially ruin a great experience for a new player. In short, this is the only game I have ever played about which I would change nothing other than the voice-actors. Many games are well-directed, but have poor or meandering scripts. Others have potentially great scripts, but half-hearted execution. Silent Hill 2 is the whole package. Read more › After decades of dabbling in the computer world, I've watched adventure games evolve from being purely text-based sometimes with cheesy CGI graphics to the sophisticated creatures they are today. They have advanced impressively in both graphical presentation and story development. At no time though has any adventure game drawn me in so deeply that I actually become attached to the characters and emotionally impacted by the story. Silent Hill 2 is the first to accomplish this. It has humanized the experience of the classic adventure game. Silent Hill 2 has mated a highly advanced adventure game with a Hollywood production. The plot could be woven easily into a screenplay and ported to a soundstage with top-named actors. I envision Brad Pitt, perhaps, as the main character, James Sunderland. James is a 30-something man who lost his wife, Mary, to a fatal illness three years earlier. He's an emotionally shattered reflection of his former self. When a letter arrives from his wife asking him to meet her at their "special place" in the quaint town of Silent Hill, James becomes obsessed with finding her. Silent Hill was a special spot for him and Mary. He harbors many loving memories of the time they shared there. Finding Mary and determining whether or not she is really alive becomes the primary conflict of the story. Upon entering Silent Hill, James realizes it's not the same town of old. It's dark and desolate, always nighttime, crawling with a swarm of dense fog, and infested with horrific creatures. Silent Hill 2 contains only six human characters and plenty of movie interludes to carry interest and develop both plot and characterization. Along with James and Mary you will encounter a sexy blonde named Maria who obviously has an interest in James beyond mere protection. Maria follows James through part of the story, seeking his protection. A little girl named Laura taunts James throughout the adventure, but eventually becomes a valuable help to him. Psychotic Eddie Dombrowski is an overweight man who wears a baseball cap and dresses like a little boy in clothes too small for him. He has a knack for always being the only one around when someone has been killed. And, of course, he's quick to state, "I had nothing to do with it... honest!" Another female named Angela has a particularly interesting role. Young and somewhat less sensual than Maria, it does leave one wondering if either female might sway James during the course of the adventure. Along with the human characters is a large collection of highly imaginative and ghastly creatures. Some appear as partially melted humans that growl and hiss; others are dressed as nurses that appear equally as distorted and intimidating, limping slowly with a crooked neck and hanging arm. Strange mannequin-like creatures with legs rather than arms walk with a clickety-clack, and have a kick with impact! A boss doorman is a square, bloated creature who's a real threat when encountered. But, the most feared creature is named Pyramid Head, a man in a white cloak with a huge steel pyramid as a head and sometimes carrying an enormous sword or spear. In boss fights, Pyramid Head is practically invincible. Silent Hill 2 is ingeniously developed, rich with dramatic surroundings and areas to explore that are so detailed I have to marvel at the talent of the Konami development team. The graphics are absolutely top-shelf and the play is smooth and consistent. The mood is highly affecting, with many scenes and sonic environments literally sending chills up my spine. The soundtrack and atmospheric sounds are wonderful, setting the mood for all situations encountered. The exploration portions of the adventure are neatly distributed with movie action in a way that draws the player into the story, tempting them to continue. Once started, it's hard to stop. This isn't the kind of story you complete and put away. It has multiple endings and different twists with each play. One can play it in easy or normal mode, then increase the difficulty level and play it again. You'll find when starting a new game, while it's still the same plot and premise, there are different scene interludes and new areas to explore. After completing the story you can also start a new game and play a subplot. The primary character is not James, but rather Maria. You'll be in the same town but explore different buildings. In a sense, it's like a whole separate game. Silent Hill 2 raises the bar for quality adventure game play. While I have not played all the games out there, it is the most absorbing and affecting game I have ever played. The gaming market is not glutted with adventure games based on psychological horror; there are but a handful of these available. In my opinion, Silent Hill sets the standard by which all others should follow. So, purchase the game. When it comes, make a bowl of popcorn, pour yourself a drink, turn the lights down low and the volume up high on your computer speakers, then be prepared to be frightened in a way no adventure game has ever scared you. Read more ›
Amazon.com: Silent Hill 2 - PC: Video Games
Aug 15, 2014.. So far i heard there's only a ps4 version available for download,what about pc?
So I regularly get contacted through PM's or specific threads about how to get the Silent Hill 2, 3, and 4 running on a PC with widescreen and a ..